Source file component.icn

#  $Id: component.icn,v 1.1 2003-05-31 06:09:03 jeffery Exp $

##
#  This is the parent class of all the GUI components.  All of
#  its methods and variables therefore apply to its sub-classes.
#
class Component : Ticker : MetaComponent(
   ##
   #  x position as specified by {set_pos()}, eg "50%"
   #
   x_spec,
   ##
   #  y position as specified by set_pos().
   #
   y_spec,
   ##
   #  width specifier as specified in set_size(), eg "100%"
   #
   w_spec,
   ##
   # height specifier as specified in set_size(),
   #
   h_spec,
   ##
   #  x alignment as specified in set_align(), eg "l".
   #
   x_align,
   ##
   #  y alignment as specified in set_align(), eg "b".
   #
   y_align,
   ##
   #  Absolute x position in pixels computed from x_spec and the
   #  dimensions of the enclosing object or window.
   #
   x,
   ##
   #  Absolute y position.
   #
   y,
   ##
   #  Absolute width in pixels computed from w_spec and the
   #  dimensions of the enclosing object or window.
   w,
   ##
   #  Absolute height in pixels.
   #
   h,
   ##
   #  The {_Dialog} class instance of which this {Component} is a part.
   #
   parent_Dialog,
   ##
   #  A list of strings being the Icon graphics attributes, eg
   #  ["bg=blue", "resize=on"].
   attribs,
   ##
   #  Flag indicating whether the {Component} currently has keyboard
   #  focus; {&null} means it hasn't.
   has_focus,
   ##
   #  Flag indicating whether the {Component} currently is shaded;
   #  {&null} means it isn't.
   is_shaded_flag,
   ##
   #  A cloned window created by combining the Dialog's canvas
   #  with the Component's attributes, so drawing into this window
   #  will draw straight to the Dialog window with the correct
   #  attributes.
   cwin,
   ##
   #  A cloned window created by combining a buffer window with
   #  the {Component's} attributes.  This is used solely for
   #  double-buffering purposes.
   cbwin,
   ##
   #  Flag indicating whether the {Component} accepts keyboard focus
   #  by way of the tab key being pressed;  {&null} means it doesn't.
   accepts_tab_focus_flag,
   ##
   #  Flag indicating whether the Component should have a border
   #  drawn around it; {&null} means no.  Many {Components} (such as
   #  {TextButtons}) ignore this flag.
   draw_border_flag,
   no_updates_count,
   ##
   #  Tooltip string for use with {ToolBar} objects.
   #
   tooltip,
   ##
   #  Reference to enclosing {Component} object.
   #
   parent_Component,
   #
   # tells whether ordinary tab characters are used by the component;
   # if not, they shift focus to the next component.  shift-tab should
   # always shift focus to the next component.
   #
   keeps_tabs
   )

   ##
   #  Set a tooltip string.  This is presently only used by
   #  the {Toolbar} class.
   #
   method set_tooltip(x)
      return self.tooltip := x
   end

   method handle_notify(e)
      self.parent_Component$handle_notify(e)
   end

   method set_no_updates()
      return no_updates_count +:= 1
   end

   method clear_no_updates()
      no_updates_count -:= 1
      redisplay()
      return no_updates_count
   end

   method get_x_reference()
      return self.x
   end

   method get_y_reference()
      return self.y
   end

   method get_w_reference()
      return self.w
   end

   method get_h_reference()
      return self.h
   end

   method get_cwin_reference()
      return self.cwin
   end

   method get_cbwin_reference()
      return self.cbwin
   end

   method get_visible_reference()
      return self
   end

   method redisplay()
      if \(\self.parent_Dialog).is_open & (no_updates_count = 0) & is_unhidden() then
         self$display()
   end

   method error(s)
      stop("gui.icn : error processing object " || object_class_name(self) || " : " || s)
   end

   ##
   #  Succeed if the component is hidden; for example if it is
   #  within a tabbed pane not presently visible.
   #
   method is_hidden()
      return self.parent_Component$is_hidden()
   end

   ##
   #  Succeed if the component is not hidden.
   #
   method is_unhidden()
      return self.parent_Component$is_unhidden()
   end

   ##
   #  Succeeds if the component is shaded; fails otherwise.  A
   #  shaded component, such as a button, may be displayed
   #  differently, and will not generate events.
   #
   method is_shaded()
      return \self.is_shaded_flag | self.parent_Component$is_shaded()
   end

   ##
   #  Succeed if the component is not shaded.
   #
   method is_unshaded()
      return /self.is_shaded_flag & self.parent_Component$is_unshaded()
   end

   ##
   #  Called from a component's {display()} method, this method
   #  filters the component to give a shaded appearance, if the
   #  {is_shaded_flag} is set.  {W} is the window to draw into
   #  (normally {self.cwin}).
   #
   method do_shading(W)
      if is_shaded() then
         FilterRectangle(W, self.x, self.y, self.w, self.h)
   end

   method accepts_tab_focus()
      return is_unshaded() & \self.accepts_tab_focus_flag
   end

   method unique_start()
      self.parent_Dialog$set_unique(self)
   end

   method unique_end(x)
      self.parent_Dialog$clear_unique(x)
   end

   ##
   #  This method is over-ridden by all this class's subclasses.
   #  It is the method which handles an Icon event e.  It would
   #  not normally be called by a user program.  It should either
   #  fail, or return an {_Event} structure.  This will then be
   #  passed to the  {dialog_event()} method of the dialog.  The
   #  first two fields of the _Event structure should be the Icon
   #  event e and the object itself.  The third field is the code,
   #  which can be any integer.
   #
   method handle_event(e)
      error("handle_event() method must be over-ridden in Component sub-class")
   end

   ##
   #  Swap the shaded status of the component.
   #
   method toggle_is_shaded()
      if /self.is_shaded_flag then
         self.is_shaded_flag := 1
      else
         self.is_shaded_flag := &null
      self$redisplay()
   end

   ##
   #  Set the shaded status of the component to shaded.
   #
   method set_is_shaded()
      self.is_shaded_flag := 1
      self$redisplay()
   end

   ##
   #  Set the shaded status of the component to not shaded.
   #
   method clear_is_shaded()
      self.is_shaded_flag := &null
      self$redisplay()
   end

   ##
   #  Toggle whether or not to draw a border around the component.
   #  Different objects respond differently to this flag being
   #  set; some ignore it altogether.
   #
   method toggle_draw_border()
      if /self.draw_border_flag then
         self.draw_border_flag := 1
      else
         self.draw_border_flag := &null
      self$redisplay()
   end

   ##
   #  Set the component such that a border is drawn.
   #
   method set_draw_border()
      self.draw_border_flag := 1
      self$redisplay()
   end

   ##
   #  Set the component such that a border is not drawn.
   #
   method clear_draw_border()
      self.draw_border_flag := &null
      self$redisplay()
   end

   method set_accepts_tab_focus()
      return self.accepts_tab_focus_flag := 1
   end

   method clear_accepts_tab_focus()
      return self.accepts_tab_focus_flag := &null
   end

   ##
   #  This draws, or re-draws, the component in the dialog
   #  window.
   #  @param buffer_flag   If this parameter is not null, then
   #  @ the component is displayed into the buffer window, not
   #  @ the dialog window (this is used for double-buffering purposes).
   #
   method display(buffer_flag)
      error("display() method must be over-ridden in Component sub-class")
   end

   ##
   #  Set the Icon attribs of the component to the given parameter
   #  @example
   #  @ w.attrib("font=helvetica", "bg=pale blue")
   #  @ w.set_attribs("font=helvetica", "bg=pale blue")
   #
   method attrib(x[])
      if *x=1 & type(x[1])=="list" then x := x[1]
      return set_attribs_list(x)
   end
   method set_attribs(x[])
      return set_attribs_list(x)
   end

   ##
   #  Equivalent to {set_attribs()}, above, but takes a list as a
   #  parameter.
   #  @param l   The list of attribs.
   #  @example
   #  @ w$set_attribs_list(["font=helvetica", "bg=pale blue"])
   #
   method set_attribs_list(l)
      if \ (self.cwin) then { WAttrib ! push(l, self.cwin); pop(l) }
      if \ (self.cbwin) then { WAttrib ! push(l, self.cbwin); pop(l) }
      # need to add check, and *replace* attributes if already on the list,
      # instead of blindly concatenating.
      return self.attribs |||:= l
   end

   ##
   #  Succeeds if the component is not shaded and the values of {&x}
   #  and {&y} lie within the component.
   #
   method in_region()
      if is_unshaded() & ((self.x <= &x < self.x + self.w) & (self.y  <= &y < self.y + self.h)) then
         return self
   end

   ##
   #  Method called when the component gets the keyboard focus; may be extended.
   #
   method got_focus()
      self.has_focus := 1
      redisplay()
   end

   ##
   #  Return the Icon window of the dialog in which the component resides.
   #
   method get_parent_win()
      return self.parent_Dialog$get_win()
   end

   method get_parent_buffer_win()
      return self.parent_Dialog$get_buffer_win()
   end

   ##
   #  Method called when the component loses the keyboard focus; may be extended.
   #
   method lost_focus()
      self.has_focus := &null
      redisplay()
   end

   ##
   #  Set the x and y position of the component.  Each coordinate
   #  can be either an absolute pixel position, or can be given in
   #  the form of a percentage plus or minus an offset.
   #  @param x_spec   The x specification.
   #  @param y_spec   The y specification.
   #  @example
   #  @ c$set_pos(100, "25%")
   #  @ c$set_pos("50%-20", "25%+100")
   #
   method set_pos(x_spec, y_spec)
      self.x_spec := x_spec
      self.y_spec := y_spec
      return
   end

   ##
   #  Set the size of the component.  The parameters are in the
   #  same format as for {set_pos()}
   #  above.  Some components will
   #  set sensible default sizes, but for others the size must be
   #  set explicitly.
   #
   method set_size(w_spec, h_spec)
      self.w_spec := w_spec
      self.h_spec := h_spec
      return
   end

   ##
   #  Set the alignment of the component.  Options for
   #  {x_align} are ``l'', ``c'' and ``r'', for left, centre, and right
   #  alignment.  Options for {y_align} are ``t'', ``c'' and ``b'',
   #  for top centre and bottom alignment.  The default alignment is ``l'', ``t''.
   #
   #  @param x_align   The x alignment
   #  @param y_align   The y alignment
   #
   method set_align(x_align, y_align)
      if x_align == "t" then runerr()
      self.x_align := x_align
      self.y_align := y_align
   end

   method set_abs_coords(x, y)
      self.x := x
      self.y := y
      return
   end

   method set_abs_size(w, h)
      self.w := w
      self.h := h
      return
   end

   method final_setup(x, y)
      self.parent_Dialog := x
      self.parent_Component := y
      if self.cwin :=
         (Clone!([self.parent_Component$get_cwin_reference()]|||self.attribs)) 
      then {
         self.cbwin :=
            (Clone ! ([self.parent_Component$get_cbwin_reference()] |||
                       self.attribs))
         }
      else {
         write(&errout, "clone failed, discarding attributes:")
         every write(&errout, "\t", ! self.attribs)
	 self.cwin := (Clone ! ([self.parent_Component$get_cwin_reference()]))
         if / (self.cwin) then error("window system resource error")
         self.cbwin :=(Clone ! ([self.parent_Component$get_cbwin_reference()]))
         if / (self.cbwin) then error("window system resource error #2")
         }
      return x
   end

   ##
   #  Returns the dialog holding the component.
   #
   method get_parent_Dialog()
      return self.parent_Dialog
   end

   ##
   #  Sets the owning _Dialog of the component.  This method
   #  needs to be extended for a component which contains other
   #  components.
   #
   #  @param c   The parent dialog.
   #
   method set_parent_Dialog(c)
      return self.parent_Dialog := c
   end

   ##
   #  This method may be extended.  It is invoked after the
   #  position of the object has been computed and the window has
   #  been opened, but before the object has been displayed in the
   #  window.
   #
   method firstly()
   end

   ##
   #  This method may be extended.  It is invoked just before the
   #  window is closed.
   #
   method finally()
      stop_ticker()
      Uncouple(\ (self.cwin))
      Uncouple(\ (self.cbwin))
      self.cwin := self.cbwin := &null
      return
   end

   ##
   #
   # Parse a position specification into an absolute value.
   # @param total   The total value
   # @param s  The size specifier
   #
   method parse_pos(total, s)
      local pct, off
      s ? {
         if pct := 0.01 * tab(upto('%')) then {
            move(1)
            if ="-" then
               off := -integer(tab(0)) | fail
            else if ="+" then
               off := integer(tab(0)) | fail
            else off := 0
         } else {
            pct := 0
            off := integer(tab(0)) | fail
         }
      }
      return integer(pct * total + off)
   end

   ##
   #  Compute the absolute positions and sizes from the
   #  specifications given by {set_pos()} and {set_size()}.
   #  This method needs to be extended for a component which
   #  contains other components.
   #
   method resize()
   local wh, ww
      #
      # Check for unspecified fields
      #
      if /self.x_spec then
         error("x position unspecified")

      if /self.y_spec then
         error("y position unspecified")

      if /self.w_spec then
         error("width unspecified")

      if /self.h_spec then
         error("height unspecified")

      wh := self.parent_Component$get_h_reference()
      ww := self.parent_Component$get_w_reference()

      self.x := self.parent_Component$get_x_reference() + parse_pos(ww, self.x_spec) | error("invalid x position specification")
      self.y := self.parent_Component$get_y_reference() + parse_pos(wh, self.y_spec) | error("invalid y position specification")
      self.w := parse_pos(ww, self.w_spec) | error("invalid width specification")
      self.h := parse_pos(wh, self.h_spec) | error("invalid height specification")

      #
      # Adjust x, y based on alignments
      #
      case self.x_align of {
         "c" : self.x -:= self.w / 2
         "r" : self.x -:= self.w
         "l" : &null
         default :
            error("\nincorrect x alignment specifier " || image(self.x_align))
      }
      case self.y_align of {
         "c" : self.y -:= self.h / 2
         "b" : self.y -:= self.h
         "t" : &null
         default :
            error("\nincorrect y alignment specifier " || image(self.y_align))
      }

      return
   end

   ##
   #  Generate all the components that are visible in this
   #  component (which may be a container).
   #
   method generate_components()
      return self
   end

   ##
   #  Generate all the components, including non-visible ones in
   #  this component.
   #
   method generate_all_components()
      return self
   end

   initially(argv[])
      /dispatcher := Dispatcher()
      self$Ticker.initially()
      self.attribs := []
      self.x_align := "l"
      self.y_align := "t"
      no_updates_count := 0
      if *argv > 0 then set_fields(argv)
end

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